Rival Rebels MOD Structure & Technical Recipes
More Recipes:
► Battle Structure, Blocks Recipes► Weapons, Ammunition Recipes
► Explosive Devices, Tools Recipes
Battle System
Game Starter
place and destroy this create in survival mode to auto build the spawn Lobby. In addition, two objective platforms will be deployed on the map to host the teams. At login the player will be forced to pick a team and teleported to the platform. Players have to defend their objective wile trying to nukes the opponents one in order to win the battle round. Since RR version 1.6.4K you can use the command /rrstartround instead of the Game Starter, or after the round was stopped by the /rrstopround command . Tutorial: How to Play and set up the automatic PvP game.Omega Objective
If one objective block is destroyed the battle round ends and the opposite team wins the battle. Objectives can be destroyed only by the nukes. The blast has to be close enough to catch it in the explosion killing zone, at a variable radius depending on the bomb type and load. Omega players go West to find Sigma. Tutorial: How to use the Automatic multiplayer Battle rounds.Sigma Objective
Only one objective per team can be present on the map. To move the objective, (in creative mode), just place a new one on the desired location and the previous one will disappear. Sigma players go East to find Omega. Rhodes can replenish energy levels from the objectives. Rhodes 3 robot wiki and tutorial.Combat Structures
Rhodes scaffold box
This auto-build deploys the blue print to construct the Rhodes 3 Boss Robot. Drop or use pliers to build. The scaffold is made out of steel, conduit blocks and assembler blocks. Tutorial: How to build the Rhodes 3 Robot mob.
Bastions are hollow, but very resistant to attacks due to the special properties of the Reactive block. The shape of the structure is designed to accommodate one ADS (Automatic Defense System) on each side. Like the Force Field Emitters, ADS get it’s orientation from the conduit block inside the Bastion. More ADS types will be added on next updates of the mod. Drop or use pliers to build. Tutorial: How to set up base defenses on PvP game.
The Bunker is a strong structure made out of smart camo. It is very versatile in all environments, even under ground, under water or in high places. It is resistant to rocket fire and it features it’s own lighting system. Drop or use pliers to build.
Tower crate
The Tower is made of steel that is climbable and is design to access high and low places, or make vertical passages into other structures. Drop or use pliers to build.
The Barricade is is a monster roadblock. It lays down 4 ADS trays. When all are set it becomes a formidable defense. Drop or use pliers to build. Tutorial: How to set up the Automatic Defense System & the Dragon.
Trap Boxes
Landmine Trap
Auto builds a 5 x 5 Land mine block area around the spot where the box was deployed. Drop or use pliers to build.Tutorial: How to set up base defenses on PvP game.
Auto builds a 5 x 5 quicksand block area around the spot where the box was deployed and a 2 blocks deep pit. Drop or use pliers to build. Tutorial: How to set up base defenses on PvP game.
Auto builds a 5 x 5 mario block area around the spot where the box was deployed and a 2 blocks deep pit. Drop or use pliers to build. Tutorial: How to set up base defenses on PvP game.
Custom Blocks
Reactive
This has the ability to regenerate when is powered up by the ToKaMaK Reactor. It does not get moved by rockets or other explosions, as well as being resistant to regular TNT. In the event of a Nuclear Explosion it will be wiped out by the nuclear blast only if the Objective is destroyed in the process, meaning that if a nuke fails to catch the objective on its killing zone radius, the reactive blocks will take damage but remain after the blast. It can be mined with the Sapper Shovel and stacked, making it perfect to build sophisticated bases. Tutorial: How to set up base defenses on PvP game.
Projects an energy Force Field that acts like a see thru wall, bouncing back and deflecting projectiles and weapons’ fire. A Reactor must be active nearby in order to make it work. When a new Emitter is placed the minimal internal charge projects an invisible FF that will decay until it is power up. When the Emitter is placed, at the far end of the FF wall a Reactive Block is automatically set to close the gap on the next Bastion, preventing the overlapping of FF that cause malfunctions. Emitters have to be placed against the conduit block to get the right orientation from the Bastion.
Tutorial: How to set up Force Fields
Tutorial: How to set up Force Fields
Conduit
Is a structural block used by the ADS (automatic defense system) units. It’s also used in the Bastion structure, the Barricade and in many crafting recipes.
Tutorial: How to set up Force Fields
Tutorial: How to set up Force Fields
It is adaptive camouflage that mimics the surroundings. This is a very strong block used in bunkers and Barricades.
It’s a structural truss in block shape. It’s fortified and climbable, used in towers, and many crafting recipes.
This block is fully adaptive, mimicking the texture of the block next to it , but you can fall through it. This can be placed to cover pits as traps or to hide entrances to secret places.
propels you upward upon contact like a trampoline. This is a handy trap for unaware players or a way out from holes.
This block is fully adaptive, mimicking the texture of the block next to it. Mario will fall down if you step on it . This can be placed to cover pits as traps or to make fake bridges or to build one pass parkour.
Technical Blocks
Assembler
is a Nanorobotic block that facilitates the creation of parts out of conduit blocks and energy from the ToKaMaK reactor. How to build the Rhodes 3 tutorialNo Recipe
Unbreakable
This is a regenerative block. The lobby or spawn dome and the teleport landing point of the objectives platforms are made out of it. It is indestructible in survival mode. In creative mode, shift – click to break it. Tutorial: How to build the automatic Sky Dome.No Recipe
Radioactive Dirt
This block is the fallout or contamination left by the Nuke or nuclear explosion or the B-83 Tactical Nuke. It harms anyone who walks on it. A easy way to get past without getting harm is sneak-walking by.No Recipe
Radioactive Sand
This block is the fallout or contamination left by the Nuke or nuclear explosion or the B-83 Tactical Nuke. It harms anyone who walks on it. A easy way to get past without getting harm is sneak-walking by.
No Recipe
Scorched Stone
This block is left by the Tsar nuclear explosion. It harms anyone who walks on it. When it is completely dark it inflicts 9 half-hearts of damage to the player, and when it is completely bright it inflicts half a heart of damage. An easy way to get past without harm is sneak-walking by. The brightness varies depending on its proximity to the explosion epicenter. In creative mode the brightness of the block changes by right clicking it, and you can place blocks on it by sneaking click (shift – click).No Recipe
Petrified Wood
This block is left by the Tsar nuclear explosion in a forest. It harms anyone who walks on it. A easy way to get past without harm is sneak-walking by. The brightness varies depending on its proximity to the explosion epicenter. In creative mode the brightness of the block changes by right clicking it, and you can place blocks on it by sneaking click (shift – click).No Recipe
NEW BUILDING SYSTEM RIVAL REBELS GAME