Base Defenses Tutorial Rival Rebels Minecraft mod
On this tutorial I'll explain how to set up the Primary Defense line of your base, how to use the Bastion walls, Force-Field Emitters & the ToKaMaK Reactor, and how the Reactive block works.
When you play Rival Rebels on Single Player, LAN game or Server with the Automatic battle System in place (by using the game starter block), two team platforms are automatically constructed. Your mission is to defend your objective while trying to nuke the enemy's. For that purpose I added the Base Defense System. The Force Fields are the primary line of defense, to protect the perimeter from ground attacks by locking out the area, shielding and bouncing back all weapon fire. Recipes for the defense system components can be found on the Structures and on the Devices tabs.
How to Set up Rival Rebels primary defenses.
- Place the Bastion Crate auto-build block on the platform and use the pliers to deploy the structure. If you choose to build on top of one of the Conduit blocks on the floor, the Force Field length will perfectly meet the other bastion.
- Bastions are hollow, but very resistant against attacks due to the special properties of the Reactive block. The shape of the structure is designed to accommodate one ADS (Automatic Defense System) on each side. ADS get the orientation from the conduit block inside the Bastion. More ADS types will be added on next updates of the mod.
- The Reactive block properties:
- Ability to regenerate when is powered up by the ToKaMaK Reactor.
- It does not get moved by rockets or other explosions.
- It is resistant to regular TNT.
- In the event of a Nuclear Explosion it will be wiped out by the nuclear blast only if the Objective is destroyed in the process, meaning that if a nuke fails to catch the objective on its killing zone radius, the reactive blocks will take damage but remain after the blast.
- It can be mined with the Sapper Shovel and stacked, making it perfect to build sophisticated bases.
- The Reactor generates power inside the ToKaMaK chamber, thru magnetically stabilized fusion and has the ability to transmit the output electricity thru thin air employing the Nikola Tesla coil on the back of the unit. The coil arches the electricity to supply Machines and Reactive blocks in reach distance.
- Depending on the power consumption of the unit the electricity arc will change from very faint to withe solid and wider.
- The ToKaMaK accepts 3 types of cores and 3 types of energy sources.
- Nuclear Rods: Powerful but very unstable, prone to random overheating that leads to meltdown.
- Redstone Rods: Efficient and reliable but brief and expensive. It will run out without compromising the core.
- Hydrogen Rods: short and cheep, likely to overheat and meltdown only upon depletion.
- The 3 Cores are:
- The Copper Core (Cu-Core) is the basic type and the cheapest. In heavy use conditions is the most vulnerable to overheating and dangerous meltdowns. 75% of the energy contained in the Rod is wasted in the process of producing power.
- The Tungsten Core (W-Core) is 50% efficient converting energy to power and preventing heat waste. Half of the energy on the Rod is wasted during conversion.
- The Titanium Core (Ti-Core) is the top of the line, the most expensive and reliable in high demand situations. It is very efficient, 100% of the energy of the Rod is transformed to power reducing chances of overheating.
- The Reactor GUI has 3 sections:
- The ToKaMaK torus chamber, were the stable plasma equilibrium occurs. The fusion sphere varies in size and color depending on the state, load and energy source.
- The ToKaMaK Control panel: From left to right, the On-Off (blue button), to start up the ToKaMaK fusion. The Energy slot to load the source rod. The Core slot, to install the Core type. And the emergency Jettison (red button), your last resource to prevent meltdown when the machine locks up due to overheating.
- The Device target selector, a vertical scroll list on the right hand displays the different machine types to prioritize which devices should receive electricity from the reactor. (not finish yet!)
- When the Reactor is in critical condition a message will display, follow by the sound alarm and smoke, warning the players to solve the problem.
- The emergency states are:
- Energy Source is Depleted. When the energy Rod on the ToKaMaK runs out, the slot has to be replenished or the reactor has to be turned off. The Loader device has the ability to feed energy Rods from it's inventory but if the Reactor is running empty, the ToKaMaK GUI has to be accessed.
- The Core is Overheating due to excessive load, bad performance or a depleted source, the Core burns up. Only the Redstone Rods prevent critical overheating by automatically shouting down the Reactor upon depletion.
- Imminent Meltdown, the device run empty for a wile until the heat gets critical locking out the reactor. In this case the Jettison button is your last option to avoid disaster.
- Ejected Core On the event the core was ejected successfully in time, a fresh energy Rod has to be loaded to the slot before the Core is set back to reinitiate the ToKaMaK.
- Meltdown, in which the Reactor steams out, burns and bursts. In that case, run for cover!!